Daniel Martin Nielsen
Daniel always thought that he would end up being a jazz musician, but when he studied saxophone at the conservatory he gathered an interest in film music and gradually to interactive audio. That has led him to his current situation, where he’s an active saxophonist in Denmark as well as an experienced composer and sound designer for music and games in particular. He’s proud to have worked on titles such as Back4Blood, Wolfenstein Youngblood as well as smaller indie titles.
Daniel loves to sample and record weird sounds, one of his favorites are his 5m long spring with a magnetic contact microphone or friction mallets on metal surfaces.