Embodying Sonic Aesthetics
Frederik Max is a sound designer from Holstebro, Denmark. With a keen ear for sonic aesthetics, Frederik has made a name for himself as a specialist in product sounds and game audio, having worked on several successful video games and products over the years.
Although Frederik’s background lies in jazz guitar and composition, his journey eventually led him to explore the realm of sound design. Since then, Frederik has lent his talents to a range of video game projects, ranging from small indie games to big AAA productions. Additionally, he has collaborated with brands to create distinctive product sounds and audio identities. Through continuous growth and a relentless pursuit of excellence, Frederik has mastered his craft, consistently captivating audiences with immersive soundscapes that bring virtual worlds to life.
To augment his practical experience, Frederik also pursued formal education in sound design, earning a Bachelor of Arts degree in Sound Design from Sonic College. This educational background has provided him with a solid foundation in the theory and practice of sound design.
From Theory to Mastery
Driven by his passion and dedication, Frederik approaches his work with the mindset of a musician mastering an instrument. Always seeking innovative techniques to produce unique sounds, he tirelessly hones his skills, pursues licences, certifications, and additional training opportunities to further enhance his expertise.
But despite his impressive list of achievements and accolades, Frederik remains grounded and always ready to learn. His unwavering commitment to the art of sound design is complemented by his love for collaboration and his desire to push boundaries within the field.
Frederik’s passion and creativity make him an invaluable asset to any team, and his expertise ensures that the projects he works on will stand out in the crowd. Whether working on established brands and franchises or completely new ventures, Frederik brings his unique perspective and innovative spirit to everything he does, cementing his reputation as one of the most talented sound designers working today.
“Sound is all about textures and storytelling for me. A sound needs to serve a purpose in the world that it’s placed within, be it for a product, video game or a brand soundscape. That purpose is to tell a story about the world, the functions, characters, objects and personalities within it”.